![]() ![]() Its internal workings are a mystery to all human minds. Archites Usually captured within a small container, Archites are microscopic machines produced by a superintelligence archotech. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its visual acuity is precise enough to read handwriting from twenty meters away. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its internal workings are a mystery to all human minds." to " An artificial eye built by an archotech. Externally, it looks like a natural human eye, except it can change color at will. ![]() Description changed from " An artificial eye built by an archotech. The texture for an installed archotech eye, south-facing ![]() Adding a second, bionic eye will hit these caps as well. While most other skills are impacted by sight, they have 100% sight caps and will only see an effect if the colonist has their vision impaired for some reason.Ī single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140). Vision above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed. Bionics are great but archotech is betterThe Archotech eye is an eye replacement which provides 150 sight efficiency. Cooking speed is also substantially improved. The Archotech eye can be very useful for combat as it greatly increases both melee and ranged accuracy. While I do not have lore sources on hand there is mentions of archotechs being the size of planets, and sometimes simply being planets. They can take any shape, and exist anywhere, and remain undetected if they so please. Installing a single archotech eye increases sight by 38%, and a second increases it by 12% to the expected 150%, since the game gives a greater weighting on the more capable part when calculating sight, with the best eye contributing 75% of a pawn's sight capability. An Archotech is so technologically advanced that it is essentially a divine being. If the operation fails even in a minor way the archotech eye will be destroyed. Removing the part requires 2,000 ticks ( 33.33 secs) of work, 1x medicine of herbal quality or better, and has no Medical skill requirements. Installing the part requires 2,500 ticks ( 41.67 secs) of work, 2x medicine of herbal quality or better, and a Medical skill of 5. You can help RimWorld Wiki by expanding it. ![]()
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